there’s a game
in the journey.
someone hides a word. someone asks the question nobody expected. suddenly, everyone has an opinion on how hot a coffee really is.
step by steppick a game and try an example round
three ways to be more present.
naiss games are for the people already sharing the ride. open them from the ride experience, with a different way to play in each one. start a conversation, look for the impostor or find out whether you are on the same wavelength.
step by step
choose with the group
open games and see what everyone feels like playing. the app shows how many people each game needs to start. different games suit different groups, so choose one that works for the people there.
join the round
bring the players together and follow that game’s instructions. there are moments to check a clue, talk, answer or vote. what each person sees depends on their role in the round.
let it become a conversation
the phone provides the starting point. the fun is in what you say and what you learn about each other while playing. change games when you feel like it and return to the rest of the ride.
every group has its game.
for the suspicious ones, the storytellers and the people who never agree on the air conditioning.
clues, sideways looks and a little theatre
suddenly, everyone looks suspicious.
the group knows a word. the impostor doesn’t. every clue is a chance to show you’re in on it, or to hide the fact that you have no idea. talking is easy. saying just enough is the hard part.
inside a round
check your role in secret
each person checks what they have been given. if you know the word, keep it to yourself. if you’re the impostor, listen closely: everyone else’s clues are your only way into the conversation.
give a clue without giving it away
find something that makes sense to people who know the word. too specific and you help the impostor; too vague and you start looking suspicious yourself. then listen to how everyone else’s clues fit together.
make your case
decide who you think is making it up. talk through the clues, explain your suspicions and vote. that person who sounded so confident might have been guessing from the very beginning.
knowing someone helps you spot their bluff.
impostor turns your group’s little habits into part of the game: the person who laughs before speaking, the one who explains too much, the one whose expression never changes. you don’t need to play a character. just try to sound convincing while everybody pays slightly more attention than usual.
questions that go somewhere
one question. a whole other story.
you can share a ride with someone every week and still have never asked them that. icebreaker puts a question out there and leaves the rest to you: answer, listen and end up somewhere the conversation wasn’t planning to go.
inside a round
find the right tone
open the game and choose a level that suits the group. a light conversation and a more personal one have different moments. you don’t have to start with the deepest question to find a good story.
let the question do its thing
read the card and give people room to answer. there isn’t a correct solution or a perfect line to prepare. the interesting part might be the first answer, or what somebody asks next.
move on when you feel like it
pick another card or stay with the conversation you have started. the game gives you a starting point. there’s no need to change the subject just when somebody is getting to the good part.
break the ice, even with people you already know.
with new people, a shared question takes the pressure off whoever doesn’t know how to begin. with friends, it can uncover a story you still haven’t heard. the point is to listen to the people travelling with you, rather than finish every card. sometimes one question is enough for the rest of the journey.
one clue, different ways of seeing it
is your hot my lukewarm?
there’s a secret position between two extremes. one person knows it and gives a clue; everyone else tries to land in the same place. it sounds easy until you discover that “a coffee” means something different to each of you.
inside a round
someone sees the secret position
the round gives you two extremes, such as cold and hot. one person sees the point they need to communicate. they have to think of a clue that takes the group there without saying the number.
a clue to find your bearings
the person who knows the position says their clue aloud. everyone else interprets it and chooses a spot on the scale. the same object, place or feeling can send you to very different positions.
compare your instincts
the reveal shows how close you came. closer is better. then comes the part nobody programmed: explaining why your coffee belongs right there while your friend’s is almost at the other end.
understanding each other starts with spotting the difference.
wavelength isn’t a test of who knows the most. you’re trying to think like another person with just one clue. it works with people you’ve just met and people you thought you understood. in the example, move the indicator, check your answer and try again: the clue stays the same, but the interpretation is yours.
does xp earn me money?
no. xp and streaks are the game side. the money is sparkies, which are separate.
xp and streakshow do i find people to ride with?
you say what trip you're making, or your usual routine, and naiss shows you who's going the same way at the same time. nothing to search for, it just shows up.
what naiss isdo i have to ride with strangers?
no. you always choose who you join and who you invite. if for now you only want to ride with your friends, that's fine.
what naiss is